Traits
Mammalian Ears (Standard)
Ears of fellow mammals come the easiest to Genekits, and they can seemingly shift to these traits without much practice.
*This trait is only required to be added to a Genekit if clarity on the trait is needed (i.e. what mammal the trait is from)
Mammalian Pupils (Standard)
Pupils of fellow mammals come the easiest to Genekits, and they can seemingly shift to these traits without much practice.
*This trait is only required to be added to a Genekit if clarity on the trait is needed (i.e. what mammal the trait is from)
Mammalian Muzzle (Standard)
Muzzles of fellow mammals come the easiest to Genekits, and they can seemingly shift to these traits without much practice.
*This trait is only required to be added to a Genekit if clarity on the trait is needed (i.e. what mammal the trait is from)
Mammalian Nose (Standard)
Noses of fellow mammals come the easiest to Genekits, and they can seemingly shift to these traits without much practice.
*This trait is only required to be added to a Genekit if clarity on the trait is needed (i.e. what mammal the trait is from)
Mammalian Tail (Standard)
Tails of fellow mammals come the easiest to Genekits, and they can seemingly shift to these traits without much practice.
*This trait is only required to be added to a Genekit if clarity on the trait is needed (i.e. what mammal the trait is from)
Mammalian Feet (Standard)
Feet of fellow mammals come the easiest to Genekits, and they can seemingly shift to these traits without much practice.
*This trait is only required to be added to a Genekit if clarity on the trait is needed (i.e. what mammal the trait is from)
Mammalian Horns (Standard)
Horns of fellow mammals come the easiest to Genekits, and they can seemingly shift to these traits without much practice. This trait covers most standard horn shapes, and allows up to 3 horns to be added per application. These horns must grow out of the head.
*If you have a more unique-looking horn shape that you are basing off a real animal, ensure you are providing reference images for these horns when updating your design
*This trait is only required to be added to a Genekit if clarity on the trait is needed (i.e. what mammal the trait is from)
Physical Ailment (Standard)
Physical ailments are mostly missing apendages. Missing eyes, toes, and ears, amputated legs and tails. These missing apendages can be replaced with prosthetics. Physical ailments can also include other ailments not listed here if you wish.
Please be respectful when using these traits. These traits should not be used for purely aesthetic reasons, and should be relevant to their character arc.
*This is the one trait that cannot be freely removed. In order to remove a physical ailment, you must use a ___ (healing item) available ____ (store name) for each ailment you are removing.
All Mammalian Traits (Standard)
Genekits who only have Mammalian traits, and no other additional traits, standard or otherwise, would be given this trait instead of listing all all the standard traits individually.
Misc Mammalian Trait (Standard)
For the various other weird and wonderful traits found on mammals acros the world. Things like elephant tusks, fur types, ect. Any other standard traits you want listed for your genekit that do not fit undr any other trait category